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Alejandro Guerrero 2026-09-27 17:21:39 +02:00
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// M5PaperやCoreInkのライブラリと同時に利用する場合はLovyanGFX.hppより前にincludeします。
// If you use it with M5Paper or CoreInk libraries, include it before LovyanGFX.hpp.
// #include <M5EPD.h>
// #include <M5CoreInk.h>
// 使用するボードに応じた define を記述します。
// (ボードマネージャで該当ボードを選択している場合は省略しても構いません)
// #define LGFX_M5PAPER
// #define LGFX_M5STACK_COREINK
#define LGFX_AUTODETECT // 自動検出を使用する場合はこちらの記述だけで動作します。
// 使用ボードのdefineより後にLovyanGFX.hppをincludeします。
#include <LovyanGFX.hpp>
LGFX gfx;
LGFX_Sprite sp(&gfx);
int w = 200;
int h = 200;
#ifdef min
#undef min
#endif
void setup(void)
{
// M5.begin();
gfx.init(); // 初期化を行います。LCDもEPDも共通です。
gfx.setRotation(0); // 回転方向の設定はLCDもEPDも共通です。0~3で右回りに90度ずつ回転します。4~7は上下反転になります。
w = gfx.width();
h = gfx.height();
gfx.setBrightness(128); // バックライトの輝度設定はEPDでは効果を持ちません。
// EPDの動作モードを設定できます。描画用途に応じて 都度、変更してください。
// ※ M5Stack CoreInk では epd_quality以外は差はありません。
gfx.setEpdMode(epd_mode_t::epd_fastest); // 最速更新、白黒反転なし、残像が残りやすい
gfx.setEpdMode(epd_mode_t::epd_fast); // 高速更新、白黒反転なし、残像が残りやすい
gfx.setEpdMode(epd_mode_t::epd_text); // 高品質更新、白黒反転が一瞬起きる(白背景用)
gfx.setEpdMode(epd_mode_t::epd_quality); // 高品質更新、白黒反転が一瞬起きる
// M5Paper (IT8951)での各モードの特徴は以下の通りです。
// epd_fastest = DU4 更新時間 120msec 完全な白と黒のみ描画でき、中間階調は描画されない。また、中間階調で表示されている箇所を更新できない。
// epd_fast = DU 更新時間 260msec 完全な白と黒のみ描画でき、中間階調は描画されない。
// epd_text = GL16 更新時間 450msec グレースケール16階調で描画できる。白背景・黒文字 用途
// epd_quality = GC16 更新時間 450msec グレースケール16階調で描画できる。画像用途
// 描画関数はすべてLCDと同様に利用可能です。
// 色指定もLCDと同様に指定できますが、自動的にグレースケールに変換されます。
// (グレースケール変換時の比率は R1:G2:B1 です。緑色がやや明るく表現されます。)
int rectwidth = std::min(w, h) / 2;
gfx.fillTriangle( w / 2, 0, 0, h - 1, w - 1, h - 1, TFT_RED);
gfx.fillCircle(w/2, h/2, rectwidth, TFT_GREEN);
gfx.fillRect((w-rectwidth)/2, (h-rectwidth)/2, rectwidth, rectwidth, TFT_BLUE);
delay(3000);
// 描画処理をstartWrite/endWriteで囲むと、endWrite() のタイミングでまとめて画面に反映できます。
// または、display() を呼んだ時点でも画面に反映できます。
gfx.startWrite(); // 描画内容の即時反映を抑止。
for (int i = 0; i < 20; ++i)
{
gfx.drawLine(i * w / 20, 0, w - 1, i * h / 20, TFT_BLACK); // この時点では画面に反映されない。
gfx.drawLine(0, i * h / 20, i * w / 20, h - 1, TFT_BLACK);
}
gfx.endWrite(); // ここで画面に反映される。
delay(3000);
gfx.startWrite(); // 描画内容の即時反映を抑止。
for (int i = 0; i < 5; i++)
{
for (int j = 0; j < 20; j++)
{
gfx.fillRect(random(w-20), random(h-20), 20, 20, random(65535)); // この時点では画面に反映されない。
}
gfx.display(); // ここで画面に反映される。
}
gfx.endWrite(); // すでに画面に反映済みの場合は、この時点では何も起きない。
delay(3000);
// ※ 正確には、 display() を呼んだ時にのみ 画面に反映される仕組みなのですが、
// SPIバス解放のタイミングで display() を呼ぶ仕組みを用意しており、初期値で有効にしています。
// この仕組みにより、描画関数やendWriteを呼んだ直後に自動で画面に反映されています。
// なお、 setAutoDisplay(bool) でこの自動display呼出しの有効/無効を変更できます。
gfx.setAutoDisplay(false); // 自動表示更新を無効にする。(以降は display()を呼ぶまで画面に反映されない。)
gfx.setFont(&fonts::Font4);
gfx.setTextColor(TFT_BLACK, TFT_WHITE); // 文字色を黒、背景色を白に指定
gfx.setTextDatum(textdatum_t::top_center);
for (int i = 0; i < 10; i++)
{
gfx.drawString("Hello World !!", w / 2, i * h / 10);
}
gfx.qrcode("Hello world !", (w-rectwidth)/2, (h-rectwidth)/2, rectwidth);
gfx.display(); // ここで画面に反映される。
gfx.setAutoDisplay(true); // 自動表示更新を有効にする。
delay(3000);
gfx.fillScreen(TFT_WHITE);
// M5Paper (IT8951)では epd_quality/epd_text を使用するとグレースケール16階調の表示が可能ですが、
// epd_fast/epd_fastestを使用した場合は白黒2階調のみに制限されます。
// この場合でもLovyanGFXのタイルパターン処理により疑似的に17階調を表現できます。
gfx.setEpdMode(epd_mode_t::epd_quality); // 高品質更新モードに設定(以後の描画はグレースケールを使用する)
gfx.startWrite();
for (int i = 0; i < 16; i++)
{
int level = 8 + i * 16;
gfx.fillRect(i * w / 16, 0, w / 16 + 1, h / 2, gfx.color888(level, level, level));
}
gfx.display(); // ここでの表示更新は高品質モードとなる。
gfx.waitDisplay(); // EPDの表示更新の完了待機。
// ※ 待機せずに表示更新中かどうかを調べたい場合は displayBusy() を使用します。
// 他の処理の合間に描画を行いたい場合などにご利用ください。
// 例 : while (gfx.displayBusy()) delay(10); // delayの代わりに何か他の処理を指定
gfx.setEpdMode(epd_mode_t::epd_fast); // 高速更新モードに設定(以後の描画は白黒2値を使用する)
for (int i = 0; i < 17; i++)
{
int level = std::min(255, i * 16);
gfx.fillRect(i * w / 17, h / 2, w / 17+1, h / 2, gfx.color888(level, level, level));
}
gfx.display(); // ここでの描画は高速モードとなる。
delay(3000);
// M5Paper (IT8951)の高品質モードではグレースケール16階調+タイルパターン処理により241階調が表現できます。
gfx.setEpdMode(epd_mode_t::epd_quality);
for (int i = 0; i < 256; ++i)
{
gfx.fillRect(0, (i * h) / 256, w, 4, gfx.color888(i, i, i));
}
gfx.display();
gfx.endWrite();
delay(3000);
// M5Paper (IT8951)の表示更新は複数個所を同時に行う事が可能です。
gfx.startWrite();
for (int i = 0; i < 16; ++i)
{
std::int32_t y1 = (i * h) / 16, y2 = ((i + 1) * h) / 16;
std::int32_t x1 = 0, x2 = 0;
for (int j = 0; j < 16; ++j)
{
x2 = ((j + 1) * w) / 16;
std::int_fast8_t l = 255 - (i * 16 + j);
gfx.fillRect(x1, y1, x2 - x1, y2 - y1, gfx.color888(l, l, l));
x1 = x2;
if ((j & 7) == 7) gfx.display(); // 8回に1回 表示更新を行う
}
}
gfx.endWrite();
// ※ 表示更新中の範囲への描画をしないように注意してください。
// 表示更新の途中で内容が変更されると正しく描画されなくなります。
delay(3000);
gfx.fillScreen(TFT_WHITE);
// 前回の表示更新範囲と重なる範囲に描画する場合、
// LovyanGFX内部で表示更新が完了するのを待機する仕組みになっています。
// そのため特に意識しなくても表示が乱れることがありません。
gfx.setEpdMode(epd_mode_t::epd_quality);
gfx.fillRect(0, 0, w/2, h/2, TFT_BLUE); // これらの描画は範囲が重なっているが、
gfx.fillRect(0, 0, w/3, h/3, TFT_YELLOW);// 表示更新を待機する仕組みが機能するため
gfx.fillRect(0, 0, w/4, h/4, TFT_BLUE); // 特に意識しなくても描画が乱れることがない
gfx.fillRect(0, 0, w/5, h/5, TFT_YELLOW);
gfx.fillRect(0, 0, w/6, h/6, TFT_BLUE);
gfx.fillRect(0, 0, w/7, h/7, TFT_YELLOW);
gfx.waitDisplay();
// しかし自動チェックは完全ではありません。「前回の表示更新範囲」と比較する仕組みのため、
// 別の範囲への描画を間に挟むと範囲チェックが十分に機能しなくなります。
gfx.fillRect(w/2, 0, w/2, h/2, TFT_BLUE); // 範囲が重ならない描画を交互に行うと、
gfx.drawPixel(0, 0); // 表示更新を待機する仕組みが機能せず、
gfx.fillRect(w/2, 0, w/3, h/3, TFT_YELLOW);// 正しく描画されないようになる。
gfx.drawPixel(0, 0);
gfx.fillRect(w/2, 0, w/4, h/4, TFT_BLUE); // ※ 先の例と同じ色で描画しているのに
gfx.drawPixel(0, 0); // 表示される階調が違っていたり、
gfx.fillRect(w/2, 0, w/5, h/5, TFT_YELLOW);// 正しい描画が行われていないことを確認してください
gfx.drawPixel(0, 0);
gfx.fillRect(w/2, 0, w/6, h/6, TFT_BLUE);
gfx.drawPixel(0, 0);
gfx.fillRect(w/2, 0, w/7, h/7, TFT_YELLOW);
gfx.waitDisplay();
// また、表示更新モードが epd_fastest モードの場合は、レスポンスを最優先とするため、
// 表示更新範囲のチェック処理を省略するようになります。
gfx.setEpdMode(epd_mode_t::epd_fastest); // 最速更新モードに設定する。
gfx.fillRect(0, h/2, w/2, h/2, TFT_BLUE); // 以後の描画は表示更新範囲と重複していても、
gfx.fillRect(0, h/2, w/3, h/3, TFT_YELLOW); // 一切待機せずに描画するようになる。
gfx.fillRect(0, h/2, w/4, h/4, TFT_BLUE); // そのため範囲の重なった描画を続けて行うと、
gfx.fillRect(0, h/2, w/5, h/5, TFT_YELLOW); // 表示更新中に内容を書き換えてしまい
gfx.fillRect(0, h/2, w/6, h/6, TFT_BLUE); // 意図した描画結果にならない。
gfx.fillRect(0, h/2, w/7, h/7, TFT_YELLOW);
gfx.fillRect(w/2, h/2, w/2, h/2, TFT_BLUE);
gfx.waitDisplay(); // 必要に応じてwaitDisplayで待機させる。
gfx.fillRect(w/2, h/2, w/3, h/3, TFT_YELLOW);// 正しく待機することで、
gfx.waitDisplay(); // 描画結果の乱れを防止できる。
gfx.fillRect(w/2, h/2, w/4, h/4, TFT_BLUE);
gfx.waitDisplay(); // 表示結果が先の例と違うことを確認してください
gfx.fillRect(w/2, h/2, w/5, h/5, TFT_YELLOW);
gfx.waitDisplay();
gfx.fillRect(w/2, h/2, w/6, h/6, TFT_BLUE);
gfx.waitDisplay();
gfx.fillRect(w/2, h/2, w/7, h/7, TFT_YELLOW);
delay(3000);
gfx.setEpdMode(epd_mode_t::epd_quality);
gfx.fillScreen(TFT_WHITE);
if (gfx.touch()) // touch関数の戻り値がnullかどうかでタッチコントローラの有無を判定できます。
{
gfx.startWrite();
for (int i = 0; i < 1024; i++)
{
if ((i & 255) == 0)
{
gfx.setEpdMode(epd_mode_t::epd_fast);
gfx.fillScreen(TFT_WHITE);
gfx.setTextColor(TFT_BLACK, TFT_WHITE);
gfx.setTextSize(3, 3);
gfx.drawString("Touch Test", w / 2, h / 2);
gfx.display();
delay(100);
gfx.waitDisplay();
gfx.setEpdMode(epd_mode_t::epd_fastest);
}
delay(15);
std::int32_t x, y, number = 0;
while (gfx.getTouch(&x, &y, number)) // getTouch関数でタッチ中の座標を取得できます。
{
gfx.fillCircle(x, y, 5, (std::uint32_t)(number * 0x333333u));
gfx.display();
++number;
}
}
gfx.endWrite();
}
gfx.setEpdMode(epd_mode_t::epd_fast);
gfx.fillScreen(TFT_WHITE);
sp.setColorDepth(4);
if (!sp.createSprite(w / 2, h / 2)) sp.createSprite(w / 4, h / 4);
sp.setFont(&fonts::Font8);
}
void loop(void)
{
static int count = 0;
if (0 == (count & 15))
{
switch ((count >> 4) & 3)
{
case 0: gfx.setEpdMode(epd_mode_t::epd_quality); break;
case 1: gfx.setEpdMode(epd_mode_t::epd_text ); break;
case 2: gfx.setEpdMode(epd_mode_t::epd_fast ); break;
case 3: gfx.setEpdMode(epd_mode_t::epd_fastest); break;
}
}
for (int y = 0; y < sp.height(); y += 4) {
for (int x = 0; x < sp.width(); x += 4) {
std::uint32_t val = ((x+count*4)|(y+count*4)) >> 4;
sp.fillRect(x, y, 4, 4, val);
}
}
int x = 2;
int y = 2;
sp.setTextColor(TFT_BLACK);
sp.drawNumber(count, x-2, y-2);
sp.drawNumber(count, x+2, y-2);
sp.drawNumber(count, x+2, y+2);
sp.drawNumber(count, x-2, y+2);
sp.setTextColor(TFT_WHITE);
sp.drawNumber(count, x, y);
gfx.waitDisplay();
sp.pushSprite(count & 1 ? w / 2 : 0, count & 2 ? h / 2 : 0);
++count;
}

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#define LGFX_USE_V1
#define LGFX_AUTODETECT
#include <LovyanGFX.hpp>
#include <driver/rtc_io.h>
static LGFX lcd;
RTC_DATA_ATTR int bootCount = 0; // 起動回数を保持(deepsleepしても値は消えない)
void setup(void)
{
switch(esp_sleep_get_wakeup_cause())
{
case ESP_SLEEP_WAKEUP_EXT0 :
case ESP_SLEEP_WAKEUP_EXT1 :
case ESP_SLEEP_WAKEUP_TIMER :
case ESP_SLEEP_WAKEUP_TOUCHPAD :
case ESP_SLEEP_WAKEUP_ULP :
lcd.init_without_reset(); // deep sleep からの復帰時はinit_without_resetを呼び出す。
break;
default :
lcd.init(); // 通常起動時はinitを呼び出す。
lcd.clear(TFT_WHITE);
lcd.clear(TFT_BLACK);
lcd.startWrite(); // 背景を描画しておく
lcd.setColorDepth(24);
{
LGFX_Sprite sp(&lcd);
sp.createSprite(128, 128);
sp.createPalette();
for (int y = 0; y < 128; y++)
for (int x = 0; x < 128; x++)
sp.writePixel(x, y, sp.color888(x << 1, x + y, y << 1));
for (int y = 0; y < lcd.height(); y += 128)
for (int x = 0; x < lcd.width(); x += 128)
sp.pushSprite(x, y);
}
lcd.endWrite();
break;
}
++bootCount;
lcd.setCursor(bootCount*6, bootCount*8);
lcd.setTextColor(TFT_WHITE, TFT_BLACK); // 一度白黒反転した状態を描画する
lcd.print("DeepSleep test : " + String(bootCount));
lcd.setCursor(bootCount*6, bootCount*8);
lcd.setTextColor(TFT_BLACK, TFT_WHITE);
lcd.print("DeepSleep test : " + String(bootCount));
lcd.powerSaveOn(); // 省電力指定 M5Stack CoreInkで電源オフ時に色が薄くならないようにする
lcd.waitDisplay(); // 待機
auto pin_rst = (gpio_num_t)lcd.getPanel()->config().pin_rst;
if ((uint32_t)pin_rst < GPIO_NUM_MAX)
{
// RSTピンをRTC_GPIOで管理しhigh状態を維持する
rtc_gpio_set_level(pin_rst, 1);
rtc_gpio_set_direction(pin_rst, RTC_GPIO_MODE_OUTPUT_ONLY);
rtc_gpio_init(pin_rst);
esp_sleep_pd_config(ESP_PD_DOMAIN_RTC_PERIPH, ESP_PD_OPTION_ON);
}
auto light = lcd.getPanel()->getLight();
if (light)
{
auto pin_bl = (gpio_num_t)((lgfx::Light_PWM*)light)->config().pin_bl;
if ((uint32_t)pin_bl < GPIO_NUM_MAX)
{
// BackLightピンをRTC_GPIOで管理しhigh状態を維持する
rtc_gpio_set_level(pin_bl, 1);
rtc_gpio_set_direction(pin_bl, RTC_GPIO_MODE_OUTPUT_ONLY);
rtc_gpio_init(pin_bl);
esp_sleep_pd_config(ESP_PD_DOMAIN_RTC_PERIPH, ESP_PD_OPTION_ON);
}
}
ESP_LOGW("sleep");
esp_sleep_enable_timer_wakeup(1 * 1000 * 1000); // micro sec
esp_deep_sleep_start();
}
void loop(void)
{
delay(10000);
}

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:m5stack-core2]
platform = espressif32
board = m5stack-core2
framework = arduino
monitor_speed = 115200
build_flags =
-Isrc/
-DLV_CONF_INCLUDE_SIMPLE
-DLV_DEMO_CONF_INCLUDE_SIMPLE
-DLV_USE_DEMO_BENCHMARK
lib_deps =
lovyan03/LovyanGFX
lvgl/lvgl@^8.3.4
lvgl/lv_demos@^8.1.0

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/**
* @file lv_conf.h
* Configuration file for v8.3.0-dev
*/
/*
* Copy this file as `lv_conf.h`
* 1. simply next to the `lvgl` folder
* 2. or any other places and
* - define `LV_CONF_INCLUDE_SIMPLE`
* - add the path as include path
*/
/* clang-format off */
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
#include <stdint.h>
/*====================
COLOR SETTINGS
*====================*/
/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16
/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 1
/*Enable more complex drawing routines to manage screens transparency.
*Can be used if the UI is above another layer, e.g. an OSD menu or video player.
*Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
#define LV_COLOR_SCREEN_TRANSP 0
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
/*Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
/*=========================
MEMORY SETTINGS
*=========================*/
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
#define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
#define LV_MEM_ADR 0 /*0: unused*/
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
#if LV_MEM_ADR == 0
//#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
//#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
#endif
#else /*LV_MEM_CUSTOM*/
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
#define LV_MEM_CUSTOM_ALLOC malloc
#define LV_MEM_CUSTOM_FREE free
#define LV_MEM_CUSTOM_REALLOC realloc
#endif /*LV_MEM_CUSTOM*/
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn't enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 0
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh period. LVG will redraw changed areas with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 16 /*[ms]*/
/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
/*Use a custom tick source that tells the elapsed time in milliseconds.
*It removes the need to manually update the tick with `lv_tick_inc()`)*/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
#endif /*LV_TICK_CUSTOM*/
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Drawing
*-----------*/
/*Enable complex draw engine.
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0
/*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0
/*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
*The increase in memory consumption is (24 bits * object's width)*/
#define LV_DITHER_ERROR_DIFFUSION 0
#endif
/*Maximum buffer size to allocate for rotation.
*Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)
/*-------------
* GPU
*-----------*/
/*Use Arm's 2D acceleration library Arm-2D */
#define LV_USE_GPU_ARM2D 0
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
/*Must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0
/*Use SDL renderer API*/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
/*Texture cache size, 8MB by default*/
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
#define LV_LOG_PRINTF 0
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
#define LV_LOG_TRACE_MEM 1
#define LV_LOG_TRACE_TIMER 1
#define LV_LOG_TRACE_INDEV 1
#define LV_LOG_TRACE_DISP_REFR 1
#define LV_LOG_TRACE_EVENT 1
#define LV_LOG_TRACE_OBJ_CREATE 1
#define LV_LOG_TRACE_LAYOUT 1
#define LV_LOG_TRACE_ANIM 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
/*-------------
* Others
*-----------*/
/*1: Show CPU usage and FPS count*/
#define LV_USE_PERF_MONITOR 0
#if LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif
/*1: Show the used memory and the memory fragmentation
* Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0
#if LV_USE_MEM_MONITOR
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif
/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE <stdio.h>
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#else /*LV_SPRINTF_CUSTOM*/
#define LV_SPRINTF_USE_FLOAT 0
#endif /*LV_SPRINTF_CUSTOM*/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
*Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
* E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0
/*==================
* FONT USAGE
*===================*/
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 1
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 1
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable subpixel rendering*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
#endif
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectional Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGET USAGE
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC 1
#define LV_USE_ANIMIMG 1
#define LV_USE_BAR 1
#define LV_USE_BTN 1
#define LV_USE_BTNMATRIX 1
#define LV_USE_CANVAS 1
#define LV_USE_CHECKBOX 1
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
#define LV_USE_IMG 1 /*Requires: lv_label*/
#define LV_USE_LABEL 1
#if LV_USE_LABEL
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
#endif
#define LV_USE_LINE 1
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
#if LV_USE_ROLLER
#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
#define LV_USE_SWITCH 1
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE 1
/*==================
* EXTRA COMPONENTS
*==================*/
/*-----------
* Widgets
*----------*/
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#if LV_CALENDAR_WEEK_STARTS_MONDAY
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
#else
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
#endif
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
#define LV_USE_CALENDAR_HEADER_ARROW 1
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CHART 1
#define LV_USE_COLORWHEEL 1
#define LV_USE_IMGBTN 1
#define LV_USE_KEYBOARD 1
#define LV_USE_LED 1
#define LV_USE_LIST 1
#define LV_USE_MENU 1
#define LV_USE_METER 1
#define LV_USE_MSGBOX 1
#define LV_USE_SPINBOX 1
#define LV_USE_SPINNER 1
#define LV_USE_TABVIEW 1
#define LV_USE_TILEVIEW 1
#define LV_USE_WIN 1
#define LV_USE_SPAN 1
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
#define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
/*-----------
* Themes
*----------*/
/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK 0
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW 1
/*Default transition time in [ms]*/
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/
/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1
/*-----------
* Layouts
*----------*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1
/*---------------------
* 3rd party libraries
*--------------------*/
/*File system interfaces for common APIs */
/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
#endif
/*PNG decoder library*/
#define LV_USE_PNG 0
/*BMP decoder library*/
#define LV_USE_BMP 0
/* JPG + split JPG decoder library.
* Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0
/*GIF decoder library*/
#define LV_USE_GIF 0
/*QR code library*/
#define LV_USE_QRCODE 0
/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
#if LV_FREETYPE_CACHE_SIZE >= 0
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
/* if font size >= 256, must be configured as image cache */
#define LV_FREETYPE_SBIT_CACHE 0
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
/* (0:use system defaults) */
#define LV_FREETYPE_CACHE_FT_FACES 0
#define LV_FREETYPE_CACHE_FT_SIZES 0
#endif
#endif
/*Rlottie library*/
#define LV_USE_RLOTTIE 0
/*FFmpeg library for image decoding and playing videos
*Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
/*Dump input information to stderr*/
#define LV_FFMPEG_AV_DUMP_FORMAT 0
#endif
/*-----------
* Others
*----------*/
/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0
/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0
/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0
/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0
/*==================
* EXAMPLES
*==================*/
/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/

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/**
* @file lv_demo_conf.h
* Configuration file for v8.1.1-dev
*
*/
/*
* COPY THIS FILE AS lv_demo_conf.h
*/
/* clang-format off */
#if 0 /*Set it to "1" to enable the content*/
#ifndef LV_DEMO_CONF_H
#define LV_DEMO_CONF_H
/*******************
* GENERAL SETTING
*******************/
#define LV_EX_PRINTF 0 /*Enable printf-ing data in demoes and examples*/
#define LV_EX_KEYBOARD 0 /*Add PC keyboard support to some examples (`lv_drivers` repository is required)*/
#define LV_EX_MOUSEWHEEL 0 /*Add 'encoder' (mouse wheel) support to some examples (`lv_drivers` repository is required)*/
/*********************
* DEMO USAGE
*********************/
/*Show some widget*/
#define LV_USE_DEMO_WIDGETS 0
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif
/*Printer demo, optimized for 800x480*/
#define LV_USE_DEMO_PRINTER 0
/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0
/*Music player demo*/
#define LV_USE_DEMO_MUSIC 1
#if LV_USE_DEMO_MUSIC
# define LV_DEMO_MUSIC_SQUARE 0
# define LV_DEMO_MUSIC_LANDSCAPE 0
# define LV_DEMO_MUSIC_ROUND 0
# define LV_DEMO_MUSIC_LARGE 0
# define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif
#endif /*LV_DEMO_CONF_H*/
#endif /*End of "Content enable"*/

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#define LGFX_AUTODETECT
#include <LGFX_AUTODETECT.hpp>
#include <lv_demo.h>
#include <lvgl.h>
/*Change to your screen resolution*/
static const uint16_t screenWidth = 320;
static const uint16_t screenHeight = 240;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[2][ screenWidth * 10 ];
LGFX gfx;
/* Display flushing */
void my_disp_flush( lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p )
{
if (gfx.getStartCount() == 0)
{ // Processing if not yet started
gfx.startWrite();
}
gfx.pushImageDMA( area->x1
, area->y1
, area->x2 - area->x1 + 1
, area->y2 - area->y1 + 1
, ( lgfx::swap565_t* )&color_p->full);
lv_disp_flush_ready( disp );
}
void sd_access_sample( void )
{
if (gfx.getStartCount() > 0)
{ // Free the bus before accessing the SD card
gfx.endWrite();
}
// Something to manipulate the SD card.
auto file = SD.open("/file");
file.close();
}
/*Read the touchpad*/
void my_touchpad_read( lv_indev_drv_t * indev_driver, lv_indev_data_t * data )
{
uint16_t touchX, touchY;
data->state = LV_INDEV_STATE_REL;
if( gfx.getTouch( &touchX, &touchY ) )
{
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
data->point.x = touchX;
data->point.y = touchY;
}
}
void setup()
{
gfx.begin();
lv_init();
lv_disp_draw_buf_init( &draw_buf, buf[0], buf[1], screenWidth * 10 );
/*Initialize the display*/
static lv_disp_drv_t disp_drv;
lv_disp_drv_init( &disp_drv );
/*Change the following line to your display resolution*/
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register( &disp_drv );
/*Initialize the input device driver*/
static lv_indev_drv_t indev_drv;
lv_indev_drv_init( &indev_drv );
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register( &indev_drv );
lv_demo_benchmark();
}
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay(1);
}